Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 20, 2007, 03:42 PM // 15:42   #21
Wilds Pathfinder
 
Join Date: May 2005
Location: Pittsburgh
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Winterclaw
Expect SS and backfire to be nerfed in a week or two.
If they start nerfing skills because of how they function in Hard Mode, I will be supremely disappointed. It's bad enough PvE players have to deal with professions nerfed to death because of PvP (Paragon...)
mqstout is offline   Reply With Quote
Old Apr 20, 2007, 04:03 PM // 16:03   #22
Krytan Explorer
 
GourangaPizza's Avatar
 
Join Date: Oct 2006
Profession: R/W
Default

Meh. I think the part regarding "decreased casting time" and "shorter recharge time" need to be revised. I'm having some difficulty clearing Mourning Veil Falls when the Rit boss's Channeled Strike is spammed every so often that my party is obliterated. I have a stinking impression that the hard mode benefits stacked with the boss's half casting time.
GourangaPizza is offline   Reply With Quote
Old Apr 20, 2007, 04:15 PM // 16:15   #23
Krytan Explorer
 
Samurai-JM's Avatar
 
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
Default

They won't start nerfing skills from hard mode, almost guarenteed. They said on the official site that they will adjust hard mode in certain areas where the difficulty is outrageous or certain techniques make it oo easy.
Samurai-JM is offline   Reply With Quote
Old Apr 20, 2007, 04:18 PM // 16:18   #24
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Anyone figure out how to clear those huge Desolation mobs yet?
Bryant Again is offline   Reply With Quote
Old Apr 20, 2007, 05:54 PM // 17:54   #25
Desert Nomad
 
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
Default

The biggest change I'm seeing, as a result of Hard Mode, is that our cookie cutter use for everything builds no longer work.

I'm going in with a standard smiting monk (me), critical barrager, healing monk, and a minion master and I'm getting raped at various stages in the first mission of Prophecies.

However.

I know that if I spec myself as more of a healer (with a little enchant removal), set the minion master to SS and the like, add enchant removal and protection (IE: aegis) to the healer, and ramp up the damage output by the 4 member...

I'm sure the mission will be easy.
Asrial is offline   Reply With Quote
Old Apr 20, 2007, 05:59 PM // 17:59   #26
Desert Nomad
 
Shanaeri Rynale's Avatar
 
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
Default

An obvious tip, but it's spooky how you can subconsciously slip into it.

Rule #1 of hardmode. Forget how you used to play, treat every mob as if was an UW one and you're a level 10.

You'll fail the missions if you play like you did in normal mode

Oh and Mesmers are nice for pesky monk mobs.
Shanaeri Rynale is offline   Reply With Quote
Old Apr 20, 2007, 07:23 PM // 19:23   #27
Wilds Pathfinder
 
Buster's Avatar
 
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
Default

Well so far the strategy i been using with people is let the war aggro , then i arcane echo SS and mobs are done My SS has no probs in hard mode and it will be interesting to see what build i will be using for my mesmer.
Buster is offline   Reply With Quote
Old Apr 20, 2007, 07:47 PM // 19:47   #28
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

My friends and I ran in with 1 Warrior 2 Barrage rangers and 1 monk. After running into the first mob with a monk we soon reliezed that we needed new builds. I ran a Broadheaded Arrow ranger and the warrior ran a better tankage build and my monk friend adjusted his bar. We beat the mission. However we still ran into a few problems like monks dodging Broadheaded Arrow while a warrior is chasing them and charr warriors with Wild Blow owning our rangers.

Overall tactics have increased to a point where you need to start thinking. Theres room for improvement but I like where it's at.
Guardian of the Light is offline   Reply With Quote
Old Apr 20, 2007, 08:41 PM // 20:41   #29
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Quote:
Originally Posted by mqstout
If they start nerfing skills because of how they function in Hard Mode, I will be supremely disappointed. It's bad enough PvE players have to deal with professions nerfed to death because of PvP (Paragon...)
A-net won't nerf these skills because they are effective in PvE, nerfs are generally only based on PvP or farming abuse. If anything, they will adjust the AI to stop attacking while hexed with these on them.
XvArchonvX is offline   Reply With Quote
Old Apr 20, 2007, 08:59 PM // 20:59   #30
Wilds Pathfinder
 
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
Default

How can you possibly beat all those Kournans at Gandara? It's just impossible...
Jebus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:41 PM // 16:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("